November 05, 2010

Warhammer Online RvR Pack a paid DLC?

Really? So, I have to pay you 15 bucks, on top of my 15 bucks just to get 20 more RR? Sounds.. fishy. Well, you heard it here. Or... there.

The temperature is dropping and we hope that, as you sit huddled around the glow of your monitors, our fall offering of The Verminous Horde, Skaven-themed RVR packs will keep you warm. There’s so much to share that we wanted to make sure everyone is up to speed on what’s been going on the month of October, and what to expect in the near future.
For the last month, we’ve been hitting the Public Test server harder than ever. Through these tests and your feedback, we’ve been constantly iterating and improving aspects of the all new ORvR experience, the new Skaven RvR Dungeon, “Thanquol’s Incursion”, and many other aspects of the RvR Pack and Game Update 1.4.  It’s not too late to come out and give your feedback either; Public Testing on Warpstone is still ongoing, so be sure to watch the Herald for PTS updates. 

The Verminous Horde

When we launch The Verminous Horde, it will be available for purchase at the EA Store ( for all regions. You will receive codes that, once applied to your account via the Mythic account center (, will unlock the offerings of RVR packs. We’ve focused the paid content into 2 packs, Progression and Personality, while the rest of The Verminous Horde content will be available for free via Game Update 1.4 Details of what’s offered in each of these packs can be found at the bottom of this page. The packs can be purchased independently for $10, or together for $15. Moving forward, we want to keep offering our Community more Packs like this at regular intervals. This, of course, depends on player reaction and how well you like this model, so please, give us your feedback and share your thoughts!

The other major part of The Verminous Horde is Game Update 1.4.0 which contains content for all subscribers of the game, whether you choose to purchase the RvR packs or not. It is our hope that doing it this way will maximize the population in all RVR areas and ensure the best possible play experience. The full patch notes can be seen here. Highlights include an entirely revamped ORVR zone capture mechanic, the Skaven dungeon Thanquol’s incursion, and controllable Skaven classes that players can use in ORVR once the dungeon has been conquered. And with that, we will see you on the battlefield!

The Verminous Horde RVR Pack Details

Progression Pack

    * Access to RR 100 which grants you access to achieve:
          o Two new armor sets: Doomflayer and Warpforged
          o All new high level scenario weapons.
    * Accelerated RR leveling across all characters on the account up to RR 80

Personality Pack

    * 4 Barber Surgeon tokens to change your character’s appearance
    * 4 Vanity Pets including the Ugly Hound and the Iron Hawk
    * Heavy Mount for RR60 characters with a 70% speed bonus
    * New dye options on the dye merchant

Looks like we'll be getting the mechanics changes. However, if we want to be as good as everyone else we have to pay for it. Doesn't that sound strangely like what almost ALWAYS goes wrong with Free to Play games? I thought so, too. Looks like Mythic is jumping on the bandwagon. However, I don't think they realized they hopped the wrong one.

November 03, 2010

Reaver Starting Zone Revealed!

Perfect World Entertainment released information about the Reaver starting zone today. The Reavers are one of the races being introduced in PWE's upcoming MMORPG, Legend of Martial Arts. Reavers are characterized by chiseled features and long, pointy ears. Facial features hold animal traits. Which shouldn't be too surprising. The Reavers have a set of Transformations that allow them to shift into various animal forms. Their homeland is classified by awe-inspiring cliffs and lush forests.

Screenshots were released today along with the announcement. I must say, it looks promising.

"The Reaver starting zone is a breathtaking landscape of immense scope. Cliffs rise to dizzying heights, and small, unthreatening creatures dot the terrain. This is only half the picture, though, as you will find the moment you step through the mouth of a great cave that grants entrance into the massive dome that your character will call home, at least for the time being…" 

As you can see, this isn't like most games you're used to seeing from PWE. The graphical style is completely different. More reminiscent of World of Warcraft and Runes of Magic. A refreshing feel on games we've seen from them lately. I have high hopes for this game so far. It looks to offer quite a bit. Especially for those of us into the brighter, light-hearted feel of this art style. Keep up with this blog to get all of the latest on PWE's releases. Hopefully, later into the week, I'll be able to offer you a hands-on look at Forsaken World. Until then, peace.